Net

Nets are weapons. They are often used by water-based races, and are often set with weights, hooks, and/or barbs.

ENC: 75

Space required: 10'

RoF: 1/2

Range: 1“/2”/3“

WvAC:

0	1	2	3	4	5	6	7	8	9	10
+9	+8	+7	+6	+5	+4	+3	+2	+1	0	-1

Effect

If the attack hits, the target is netted. The target must roll a save vs breath;1) In written works, a DEX save is often used. However this requires DM fiat if used against the many monsters who lack DEX scores. Therefore, breath is more practical. if they fail, they are also trapped.

Netted creatures lose any DEX bonus to AC (or take a -1 penalty if they have no DEX bonus), are at 50% MV, and cannot charge.

Trapped creatures are unable able to move, use weapons, or cast spells.

Both effects last for 1-4 rounds.

This duration is halved (round up) if the trapped creature has a bladed weapon handy of dagger length or shorter.

A creature can spend a round making an open doors roll. On a success, the duration is reduced by one round. This can be done multiple times.

Characters attempting to use an underwater net suffer a -4 to hit unless they've both (1) taken the net as a weapon proficiency, and (2) trained in its use while underwater.2) DMG 56. Above-water nets suffer the regular untrained penalty for lacking the weapon proficiency.

Rules Note

There is no single ruleset for refereeing nets; there are several options provided by various monster entries and modules. Demon Idol uses the WG4 rules and this Dragonsfoot thread as inspiration, and adapts them to suit general-purpose net weapons.