Saving Throw

Item saving throws

Magical protection on a character such as from protection from evil or resist fire are not granted to items the saving character has in their possession. If the character save is failed, all items check normally. Of course, the rule about plusses for magic items and items defending against their own “mode” still apply.

Fire types

To determine what kind of fire an item must save against, refer to this chart:1) Taken from DMG 130, “Ring of Fire Resistance”.

Type	Examples
Normal	Torches, flaming oil, bonfires
Magical	Very large and hot fires, molten lava, demon immolation, hell hound breath, wall of fire
Fireball	Red dragon breath, pyrohydra breath, fireball, flame strike, fire storm